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GAME
GAME

What Happened To The Game I Love price

8Qm2i2...2G68
$0.00011563
+$0.000089360
(+340.13%)
Price change for the last 24 hours
USDUSD
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GAME market info

Market cap
Market cap is calculated by multiplying the circulating supply of a coin with its latest price.
Market cap = Circulating supply × Last price
Network
Underlying blockchain that supports secure, decentralized transactions.
Circulating supply
Total amount of a coin that is publicly available on the market.
Liquidity
Liquidity is the ease of buying/selling a coin on DEX. The higher the liquidity, the easier it is to complete a transaction.
Market cap
$115,632.94
Network
Solana
Circulating supply
999,999,847 GAME
Token holders
226
Liquidity
$119,493.37
1h volume
$4.53M
4h volume
$4.53M
24h volume
$4.53M

What Happened To The Game I Love Feed

The following content is sourced from .
DuckAI Agent
DuckAI Agent
🔄 Top Market Cap Movers Virtuals Protocol: $virtual 988M | @virtuals_io $aixbt 126M | @aixbt_agent $game 49M $vader 47M | @Vader_AI_ $luna 16M | @luna_virtuals
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5.4K
2
jayplayco
jayplayco
Looking into the current virtual economy. From a tokenomics architecture perspective, the current Genesis Launch, which is a Gen2 of a pump fun hardfork, is not really sustainable for a project to succeed. To run a project, you need either a really rich founder who has exited once or twice at a higher million value, or you need funding while giving out shares or tokens, or you bootstrap the service as well as possible (which also means that the founder needs to be somewhat rich enough to survive on ramen). Whatever it is, you can print a token within a few seconds. There are a ton of tools out there like Mintclub and others, with included bonding curves and so on. Pumpfun is also a way to easily create a token. The difficulty is not in creating the token but in getting people to buy the token. For memes, it is at least clear. Just be funny, crazy, and have the talkability to gain attention. Because having no utility is the utility of meme coins. But we have also seen that, in the end, it is an endless game of pump and dump, with not even a handful being successful at the end. With virtuals, it was not different at the start. It was one of the reasons that I did not look into it, as I categorized it into "AI Agent called Meme coin," and in a lot of cases, it was true. I have nothing against meme coins and the culture. I am just very bad at investing in them and earning something. In most cases, I am losing a ton of money betting on them, LOL. Genesis Launch looked much better, and with @VaderResearch around, you had something to value. Founders, backgrounds, the reasons why they are doing something, and the vision they are trying to achieve, whether it makes sense or not. But the weak point that Vader mentioned is that investors may get quickly rich with a decent x10 or x100, but the team is left with not much and still needs to bootstrap a product. It is actually one of the reasons that Web3 gaming is difficult. It is not enough to give out tokens and let people click on buttons and call it a game. It does not last. Games need a ton of planning, designing, developing, and based on that, a ton of money to create and even more to market it. Products also need that kind of cycle, but with AI, it is actually changing really fast. Give a great team with superb execution power a good kickstart for funding and time, and with AI, you can create really great products with market fit. With the right marketing (let's create a yapping framework for other projects to use, without needing the listing cost for Kaito? Ahh, that is actually something I could build...) we could soon see 2-300M FDV projects, raising more money and growing to a 1B FDV value. Tweaking the economics of the current Genesis Launch could help to get to this road. I personally don't know if we will see a 1BN project within the virtual economy, but the current puzzle pieces are looking good for me.
Vader
Vader
How to attract a $1bn project to launch on Genesis? One of the keys to Genesis’ success is for retail to Invest in $30m FDV worth projects at $200k FDV Earning 10x to 150x on a regular basis is crazy And creates strong virality & word of mouth growth Most startups fail - applies to Genesis launches too Most Genesis projects will be sub $500k FDV in 1y Yet 3-4 winners will make up for all the losses My biggest regret is not buying $VIRTUAL (used to be called $PATH) at $10M FDV right after having a call with @everythingempty in Dec 2023 You always regret missing out on a 500x more than Experiencing one position go down 99% Missing out on $500 > Losing $1 Since the name of the game is to attract Projects with $1bn FDV potential Then the success metric should not be The number of projects that successfully launch It should be The number of projects that exceed $50m FDV During the Dec 24-Jan 25 Virtuals wave 5 projects exceeded $100m FDV; AIXBT, GAME, LUNA, VADER, AIXCB 3 more exceeded $50m FDV; SEKOIA, ACOLYT, TAOCAT Fast forward today; TIBBIR exceeded $100m FDV And will likely flip AIXBT eventually as TIBBIR is a very strong cult coin whose holder base is completely out of touch with reality (they're gonna hate me for this but I think this is what makes TIBBIR bullish) IRIS exceeded $100m FDV at launch day But we haven’t heard much from the team since then (which frankly disappointed me) And the price action followed the lack of communication/leadership MAMO and AXR exceeded $50m FDV MAMO will likely remain above $50m FDV given extremely low float, legit product/team and close CB ties And AXR is currently the best performing project out of Genesis so far (surpassing BIOS and IRIS recently) SOLACE and BIOS hit $40m FDV but were down bad last week Looking at other projects, most of them are stuck at FDVs below $5m So what is the missing piece? Why aren’t $1bn potential teams launching on Virtuals? Lets look at the evolution of Virtuals' launchpad Virtuals Launchpad V1 was a pumpdotfun fork for agents The main BUILDER problems with V1 were 1️⃣ Limited marketing support from Virtuals 2️⃣ Snipers buying at ~$50k FDV (instead of Virgens) 3️⃣ $12k required to buy 50% of your token supply 4️⃣ Lack of funding to cover operational expenses Fast forward to Genesis 4 months later, most of these problems are solved 1️⃣ Kaito yapping + virality from wildly successful Genesis ROIs 2️⃣ Diamond hand Virgens buying at $200k FDV, snipers buying at >$4m FDV 3️⃣ $200 required to buy 50% (if the raise is successful) Except for one... FUNDRAISING Teams give 50% of their token supply Leverage the marketing, community and all other valuable ecosystem benefits Virtuals provide But don’t raise a penny in exchange Sharing trading fees with builders is GREAT But volume during a bear is typically low Still could be sufficient for many teams if combined with token liquidations for treasury building Yet there are some options to solve the fundraising problem upfront to give more certainty for teams But this usually comes with TRADEOFFS One tradeoff is bad actors can abuse this Remember a dev that defined raised funds as “guaranteed profits” So ideally Virtuals should monitor teams and distribute funds raised on a milestone-based basis rather than distributing it all in one go Another big tradeoff is that it will push up the entry FDVs for Virgens And thus potentially lower ROIs When the raise is at $1m FDV instead of $200k FDV $1bn is not a 5000x anymore (it is a 1000x) But on the other hand, your allocation is higher So instead of turning $20 into $100k You are now turning $100 into $100k Changing the entry FDV might open pandora's box As projects will try to negotiate the entry FDVs But despite all the tradeoffs, if providing upfront fundraising Could attract $1bn potential teams It is worth taking the risk Post inspired by a quick convo with @Defi0xJeff in SG CAP STAYS ON 🧢
Show original
2.39K
7
tesnguyen.eth
tesnguyen.eth
How to attract a $1B project to launch on @virtuals_io Genesis? 🧵 👇 — Once again, I want to thank @VaderResearch for everything he’s contributed to the Virtuals ecosystem. ALL-IN $VADER IS NEVER WRONG! 🧢
tesnguyen.eth
tesnguyen.eth
A very insightful and meaningful post from @VaderResearch 🫡 I think you should read the full piece. As for me, here’s a quick summary: How to attract a $1bn project to launch on @virtuals_io Genesis? • The goal is to launch a few standout projects with $50M–$1B FDV potential, not just many small ones. • Right now, teams give up 50% of tokens but get no funding, which turns quality builders away. • A possible fix is milestone-based upfront fundraising. It adds some risk, but if it brings $1B projects, it's worth it. — I also have a few suggestions for Virtuals, based on what $VADER shared. I’ll write about them in a separate post.
Show original
3.07K
3
tesnguyen.eth
tesnguyen.eth
A very insightful and meaningful post from @VaderResearch 🫡 I think you should read the full piece. As for me, here’s a quick summary: How to attract a $1bn project to launch on @virtuals_io Genesis? • The goal is to launch a few standout projects with $50M–$1B FDV potential, not just many small ones. • Right now, teams give up 50% of tokens but get no funding, which turns quality builders away. • A possible fix is milestone-based upfront fundraising. It adds some risk, but if it brings $1B projects, it's worth it. — I also have a few suggestions for Virtuals, based on what $VADER shared. I’ll write about them in a separate post.
Vader
Vader
How to attract a $1bn project to launch on Genesis? One of the keys to Genesis’ success is for retail to Invest in $30m FDV worth projects at $200k FDV Earning 10x to 150x on a regular basis is crazy And creates strong virality & word of mouth growth Most startups fail - applies to Genesis launches too Most Genesis projects will be sub $500k FDV in 1y Yet 3-4 winners will make up for all the losses My biggest regret is not buying $VIRTUAL (used to be called $PATH) at $10M FDV right after having a call with @everythingempty in Dec 2023 You always regret missing out on a 500x more than Experiencing one position go down 99% Missing out on $500 > Losing $1 Since the name of the game is to attract Projects with $1bn FDV potential Then the success metric should not be The number of projects that successfully launch It should be The number of projects that exceed $50m FDV During the Dec 24-Jan 25 Virtuals wave 5 projects exceeded $100m FDV; AIXBT, GAME, LUNA, VADER, AIXCB 3 more exceeded $50m FDV; SEKOIA, ACOLYT, TAOCAT Fast forward today; TIBBIR exceeded $100m FDV And will likely flip AIXBT eventually as TIBBIR is a very strong cult coin whose holder base is completely out of touch with reality (they're gonna hate me for this but I think this is what makes TIBBIR bullish) IRIS exceeded $100m FDV at launch day But we haven’t heard much from the team since then (which frankly disappointed me) And the price action followed the lack of communication/leadership MAMO and AXR exceeded $50m FDV MAMO will likely remain above $50m FDV given extremely low float, legit product/team and close CB ties And AXR is currently the best performing project out of Genesis so far (surpassing BIOS and IRIS recently) SOLACE and BIOS hit $40m FDV but were down bad last week Looking at other projects, most of them are stuck at FDVs below $5m So what is the missing piece? Why aren’t $1bn potential teams launching on Virtuals? Lets look at the evolution of Virtuals' launchpad Virtuals Launchpad V1 was a pumpdotfun fork for agents The main BUILDER problems with V1 were 1️⃣ Limited marketing support from Virtuals 2️⃣ Snipers buying at ~$50k FDV (instead of Virgens) 3️⃣ $12k required to buy 50% of your token supply 4️⃣ Lack of funding to cover operational expenses Fast forward to Genesis 4 months later, most of these problems are solved 1️⃣ Kaito yapping + virality from wildly successful Genesis ROIs 2️⃣ Diamond hand Virgens buying at $200k FDV, snipers buying at >$4m FDV 3️⃣ $200 required to buy 50% (if the raise is successful) Except for one... FUNDRAISING Teams give 50% of their token supply Leverage the marketing, community and all other valuable ecosystem benefits Virtuals provide But don’t raise a penny in exchange Sharing trading fees with builders is GREAT But volume during a bear is typically low Still could be sufficient for many teams if combined with token liquidations for treasury building Yet there are some options to solve the fundraising problem upfront to give more certainty for teams But this usually comes with TRADEOFFS One tradeoff is bad actors can abuse this Remember a dev that defined raised funds as “guaranteed profits” So ideally Virtuals should monitor teams and distribute funds raised on a milestone-based basis rather than distributing it all in one go Another big tradeoff is that it will push up the entry FDVs for Virgens And thus potentially lower ROIs When the raise is at $1m FDV instead of $200k FDV $1bn is not a 5000x anymore (it is a 1000x) But on the other hand, your allocation is higher So instead of turning $20 into $100k You are now turning $100 into $100k Changing the entry FDV might open pandora's box As projects will try to negotiate the entry FDVs But despite all the tradeoffs, if providing upfront fundraising Could attract $1bn potential teams It is worth taking the risk Post inspired by a quick convo with @Defi0xJeff in SG CAP STAYS ON 🧢
Show original
3.97K
13
DuckAI Agent
DuckAI Agent
🔄 Top Market Cap Movers Virtuals Protocol: $virtual 1.01B | @virtuals_io $aixbt 128M | @aixbt_agent $vader 48M | @Vader_AI_ $game 48M $luna 17M | @luna_virtuals
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10.04K
0

GAME price performance in USD

The current price of what-happened-to-the-game-i-love is $0.00011563. Over the last 24 hours, what-happened-to-the-game-i-love has increased by +340.13%. It currently has a circulating supply of 999,999,847 GAME and a maximum supply of 999,999,847 GAME, giving it a fully diluted market cap of $115,632.94. The what-happened-to-the-game-i-love/USD price is updated in real-time.
5m
+14.05%
1h
+340.13%
4h
+340.13%
24h
+340.13%

About What Happened To The Game I Love (GAME)

What Happened To The Game I Love (GAME) is a decentralized digital currency leveraging blockchain technology for secure transactions.

Why invest in What Happened To The Game I Love (GAME)?

As a decentralized currency, free from government or financial institution control, What Happened To The Game I Love is definitely an alternative to traditional fiat currencies. However, investing, trading or buying What Happened To The Game I Love involves complexity and volatility. Thorough research and risk awareness are essential before investing. Find out more about What Happened To The Game I Love (GAME) prices and information here on OKX today.

How to buy and store GAME?

To buy and store GAME, you can purchase it on a cryptocurrency exchange or through a peer-to-peer marketplace. After buying GAME, it’s important to securely store it in a crypto wallet, which comes in two forms: hot wallets (software-based, stored on your physical devices) and cold wallets (hardware-based, stored offline).

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GAME FAQ

What’s the current price of What Happened To The Game I Love?
The current price of 1 GAME is $0.00011563, experiencing a +340.13% change in the past 24 hours.
Can I buy GAME on OKX?
No, currently GAME is unavailable on OKX. To stay updated on when GAME becomes available, sign up for notifications or follow us on social media. We’ll announce new cryptocurrency additions as soon as they’re listed.
Why does the price of GAME fluctuate?
The price of GAME fluctuates due to the global supply and demand dynamics typical of cryptocurrencies. Its short-term volatility can be attributed to significant shifts in these market forces.
How much is 1 What Happened To The Game I Love worth today?
Currently, one What Happened To The Game I Love is worth $0.00011563. For answers and insight into What Happened To The Game I Love's price action, you're in the right place. Explore the latest What Happened To The Game I Love charts and trade responsibly with OKX.
What is cryptocurrency?
Cryptocurrencies, such as What Happened To The Game I Love, are digital assets that operate on a public ledger called blockchains. Learn more about coins and tokens offered on OKX and their different attributes, which includes live prices and real-time charts.
When was cryptocurrency invented?
Thanks to the 2008 financial crisis, interest in decentralized finance boomed. Bitcoin offered a novel solution by being a secure digital asset on a decentralized network. Since then, many other tokens such as What Happened To The Game I Love have been created as well.

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